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last update: 7.28.2005

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Update:      Todays' update features Release 5 of the scriptable, multi-purpose game engine, E02, as shown at the last SAGE event.  This release features MANY new commands, enabling the scripting of players and game objects!  Also included is a new Sonic the Hedgehog example level, which makes use of several of the new script commands within the Sonic player character, level enemies, and even the Sonic 3 shields, as well as a new, slightly incomplete Title Screen and Intro sequence for the game "Sonic the Hedgehog: Project Mettrix".  It is, however, not a very good example of just how many things can be built with E02.  Many different types of games with many different types of objects can already be made with the current available scripting features, so take some time to read the various editing documentations, and be creative!

For those who have never seen the original "Project Mettrix", built with the previous engine "E01", take a look at the Mettrix page for links to downloads of the last version before the conversion to E02, and for older E02 test releases as well.  Also, for those new to the site, our other featured project is SonED, the Sonic the Hedgehog "Hacking" (level editing) utility for use with the original Genesis Sonic games, as well as Sonic CD for the PC.

-7/28/05-
Today brings the first of two more updates, which is the brand-new SonED2!  SonED2 is a total re-build of the SonED tool that goes in a slighly different direction.  Unlike it's predecessor, SonED2 edits individual data files, allowing them to be managed manually.  This ensures better flexibility in overall game data management, and has also helped to make SonED2 more powerful than the original SonED.  SonED2 is faster, more stable and boasts more features.  The two most noteworthy are probably the ability to edit Height Maps, and the ability to import Tiles, Blocks, and Chunks from pcx images, both of which dramatically increase the room for creativity!

Another update is coming, so don't forget to check back every now and then..

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